As most people know if they go to Bayer, sometimes you need to create teams with members of other guilds. However, even though they are on your team, you can still attack teammates from other guilds. When clicking around, you can, by mistake, team kill someone

. Area of Effect skills, for example, attack teammates not in your guild. In addition, priests can't heal those from other guilds, despite being on the same team.
I propose an overall solution that addresses this issue.
Each leader of a guild will have the ability to label certain guilds as "allies." This will go both ways. Meaning... if Leader of Guild A indicates that Guild B is an ally, the leader of Guild B must acknowledge that this is the case. Once Guilds A and B are allies, their guild members will interact with each other just as they can interact with their own guild members. Thus, they can't attack one another, and their priests can heal members from the ally guild. This option could be made available as a new tab in the Guild window. The leader can accept/propose alliances, and all guild members can view their current allies.
If this seems too drastic, fixing interactions with team-mates in Bayer (no team-killing people from other guilds, and priests can heal anyone on the team) would be nice.
Thanks,
Yajard
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Last edited by Royalite at 7-14-2008 08:28 ]