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Thoughts on classes and elements

Thoughts on classes and elements

i wrote this guide about six months ago, when i was one of the leading players in the server.  since then, it's been lost in the forums, but i noticed that new players lacked a guide on classes and elements.  all of this analysis applies as much now as it did then.  i've quit the game for a while now, but i hope this helps.

Let me say first that "there is no best element/class" is a common response, and it is not true at all.  If it were, why is it that nobody plays classes such as water sin, and wood priest?  While I agree that "best" differs from person to person, there are some combinations of class and element that rise above the rest.  Here, I will explain why.  A summary of the elements and bonuses--

Metal: +Attack, same for all classes
Fire: +Attack speed/+Move speed, same for all classes
Water: +MP/+MP recovery, wiz>priest>sin>pally
Wood: +HP/+HP recovery, pally>sin>priest>wiz
Earth: +Defense, same for all classes

Notice that some elements give more bonuses to certain classes than to others (I will call these differential elements).  One thing to note here is that fire actually gives wiz>sin>pally>priest because +15% attack speed is equivalent to +15% damage, except higher mp usage.  Since wiz does most damage and priest does least (without spirits), fire favors wiz more than it does priest.  Now about classes--

Paladin: The role of a pally is to tank.  As such, wood is the best choice for major element.  Although earth would also improve tanking ability, it is not a differential element as wood is, meaning that the bonus to each class is the same.  Moreover, since pallys have the highest defense, each point of HP is worth more, making wood an even more differential choice (earth minor will improve this even more).  The recommended major of paladins is WOOD, with a minor in EARTH.  However, there is something to be said about metal, since its wide array of stun skills are good for soloing.

Assassin: The assassin is an all-around character.  Almost any element will work for an assassin, depending on personal preference.  Contrary to popular belief, assassin is not the best for solo play (paladin is).  The main role of the assassin in teams is controlling mobs by giving them status effects.  This can greatly help the tank.  Furthermore, metal and fire assassins are decent damage dealers also, with DPS (damage per second) comparable to wizards that are not fire or metal elemental.  A wood or earth assassin, however, is not a mediocre replacement for a paladin.  The recommended element for assassins is METAL, since metal has more disabling status effects than any other element.  The minor that accompanies metal is FIRE.  However, any element would do well with an assassin.

Wizard: Wizards have the highest DPS in the game.  In teams, their job is simply to throw as much damage as possible at the mob, as well as using the few status effects they have.  Therefore, I will rule out wood and water, since they do not add to damage and have no particularly good skills (and, through testing, have been shown to be bad).  Earth is a very popular choice for minor, but is lacking as a major.  Although good in PVP against paladins because of their close range skills, petrifaction, their trademark skill, is no good in PVP as it drags the duel out by giving both parties time to cool their pots.  Against mobs, it is useful only as an emergency measure, which is hardly worth the less damage done.  This leaves fire and metal, and here are several reasons to choose fire/metal over metal/fire--1. fire is differential in favor of wizards, while metal gives the same bonuses for all classes; 2. flickerflame is a more useful skill than soulshatter (no doubt about it); 3. there is an overabundance of metal elemental players in the game, and fire takes advantage of this fact through the restriction cycle; and 4. extra movement speed is the most useful for wizards, who often have to run from or through mobs.  The recommended major element for wizard is FIRE, and minoring in METAL enhances this choice.

Priest: The job of the priest is to heal and buff, as it is in every other MMORPG.  The priest is the most useless to solo with.  Even though it is true that they are the second highest damaging ingame with spirits summoned, spirits become obsolete at high levels because they are extremely fragile and do too much to outdamage, drawing aggro.  One thing I noticed while playing priest is that buffs, even fully upgraded, add very little, so I will disregard them.  The summons are also fairly similar.  As a priest, I had to hold back on heals and use MP potions as soon as they cooled down, so certainly the best choice for priest is WATER.  As a minor, fire and metal are useless since priests hardly attack in teams.  Between earth and wood, EARTH is better because wood is differential and not in favor of priests.  Earth/water priest also has its merits, however, since the paoxiao summon has extraordinary defense compared to the other summons and can be used as a substitute for paladin.  In team play, paoxiao can tank two or three other mobs while the team concentrates on just one.

These observations are not just theory.  I played lvl55 earth priest, lvl41 metal assassin, and lvl57 fire wizard.  As a fire wizard, I've never lost a match (3 duels) to any other wizard, including to SuperD, VVIZ, DaGuiZi, and Barakah, who are all higher lvl than me.  Sabsy, who I team with extensively, plays a lvl60 wood paladin, and he can beat almost all other paladins (except some metal ones with tricky stuns), as well as tank two, sometimes three, mobs in teamquest.

Happy gaming!
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  • Royalite BloodyMoney +44 9-6-2008 18:45

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ummm update


fire pals are by far the most popular played class. fire/metal or fire/earth
sins is mostly metal/earth metal/fire
wiz is fire/earth or fire /metal and alot of metal/earth metal/fire
priest seems earth/metal is making a stand out right now

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Quote:
Originally posted by ulnevets at 9-6-2008 10:38
The recommended element for assassins is METAL, since metal has more disabling status effects than any other element.  The minor that accompanies metal is FIRE.
i disagree, fire minor isnt good at all for metal, wood would help much more for the hp it gives, i am lvl 99 metal/water sin and the only thing i regret is not taking wood as minor cuz the hp would have helped a lot and the poison attack is good damage too, now i have to make rings with the most hp i can cuz of these...

Fire/Metal would be a good choice if u want to make great damage and there are many of these elements already, but there's none of metal/fire, cuz it's bad. So... Fire/metal is the best Pvp class.

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Wood/earth pally....kinda reminds me of someone.....=.=.....

btw wood/metal sin is a good combo...mass kill skill + whipthorn.....

cant remember when i ever use hp pots.....
Lu Bu. "I am an unparalleled hero."

"Shou Wo Fang Tian Hua Zai,  Xia Qi Chi Tu Bao Ma, Shen Chuan Qian Jin Zhan Jia, Du Ba Wan li Tian Xia."

???(????) ???

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well carlo i hear ur having trouble with pots as it is lol...

but nah metal/fire is great as it adds to the dodge along with darkfire lvl 5+ giving -23% hit


So 10% minor plus 15% dodge skill + dark fire 20% = 45% right there add some amber or light blue dodge %'s and ur a hard to hit stunner...

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Wizard: Earth is a very popular choice for minor, but is lacking as a major.  Although good in PVP against paladins because of their close range skills, petrifaction, their trademark skill, is no good in PVP as it drags the duel out by giving both parties time to cool their pots.

meh u HAVE been out awhile havent ya? that right there is what everyone thought of Earth Wiz when PDO was new... err Petrification... not the trademark of earth wiz... the "tornado" aka Phoenix Fire is what most ppl notice about them an most hated skill by those who face a earth wiz in pvp. an earth wiz basicly [***] everyone up in PvP not just pally's, dun diss the earth wiz. get back n pdo n ill show ya what they can do if u dun believe me -_-

These observations are not just theory.  I played lvl55 earth priest, lvl41 metal assassin, and lvl57 fire wizard.

  most that guide is theory. its what everyone Thought long time ago.. since then alot of things have been proven wrong. all noob chars n havent played the other ele of the classes so u cant say much about them. test em out b4 u say somthin about them.   skill of a player determines alot to. u can have the "best class" or "best ele" an still suck... and there ISNT a BEST class or ele. theres just different playing styles an u gotta find the one that works for you.

...

"there is an overabundance of metal elemental players in the game"

eh... not 2 many metal... mostly fire now cuz of how everyone used to be metal....

http://pdobbs.enjoymmo.com/viewt ... Belement&page=1 <=== use that for info on classes made by ppl who have play'd the classes an gives u an idea of the playing style of class/elements to help decide....

[ Last edited by  Royalite at 9-13-2008 02:01 ]
"One crow sorrow,Two crows joy,Three crows a letter,
  Four crows a boy,Five crows silver, Six crows gold,                     
   Seven crows a story never to be told.Your all going to die"

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Lol but now everyone is making water....

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Nice post, Zyx, but I have to stick up for my metal priest.

"The priest is the most useless to solo with."

I'm not surprised at all you came away with this opinion, and I would have shared it with you up until I returned a fewweeks ago. Currently it is faster to solo my metal/fire priest, than it is to solo my Metal/Wood paladin. One reason for that is because there is now no cool down on fan dance (fairly sure there used to be one.), and with the sub skill Roaring blaze (6% deadly attack per subskill level) you can gather, tank, and do serious damage to large groups.

"One thing I noticed while playing priest is that buffs, even fully upgraded, add very little, so I will disregard them."

30-40+ ap on a large group may not be amazing, but it should give Metal priest the nod in this category.

"As a minor, fire and metal are useless since priests hardly attack in teams."

It's worth noting that with metal minor you can summon tigers, which have a chance of giving your team divine guidance, and fire is not only useful for attacking, it is also useful for healing. Hasn't your heal ever came in a split second too late?

And as for summons, I wouldn't say the Zhuyan is the best, because I haven't had enough experience with the Pax, but it is certainly a contender. Being a harder hitting summon, he grabs, and holds aggro well. Though the biggest advantage without a doubt is his large AoE Stun. Run a bunch of monsters around a higher level Zhuyan once or twice, and the whole group will be caught in it, which as you can imagine is a extremely useful ability.

(except some metal ones with tricky stuns)

I had a good time dueling you guys.

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As a Earth/Water, I regret the combo.  I really wish I went Earth/Metal.  The tigers don't require attacking to give the tiger buff to the whole team, which is double attack.  My bears and foxes have to be attacking for the buff to apply.  The foxes and bears drop like rocks when they attack so hard to keep the team buffed and the bears/foxes summoned.  

Second Force Shock and Debilitation would be such a nice combo in Bayer.  Even if you're not there to pvp the combo would allow a fast break.

The 10+ mana recovery doesn't make that noticeable of a difference and in serious events I need instant pots and the 100pots to stay on top of heavy dmg.

Have you ever tried healing as a fire priest.  Wow their healing is responsive.  I must admit I am not entirely sure how much is the difference between the genders and how much is between the elements.  My 55 male fire heals as soon as I press the button whereas my female earth gingerly tosses her bead in the air waits for it to come down and the heal is cast.  The timing is very noticeable

Soloing on a priest is not bad after getting the lvl 35 summon.  

Use spirits in pvp.  I wouldn't use them in pve.  The major/minor summon is better suited for that purpose.

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