Award Offering Quest and Awarded Quest
Award Offering Quest Part 1.
Condition: Reward Quests will be given to players who have reached level 11 or above when they upgrade to a new level.
Aim: Whenever a player levels up, he can change his reward selection for Soul Spar exchanges.
Description: Each player can only turn-in 12 Soul Spars per day. The turn-in deadline resets at midnight.
Course: After players finish the Major Elements quest, they can go to the Elemental Fairy Realm to kill monsters that may drop Soul Spars
Hint: Click the sparkling icon at the top right side of the game interface to open the Reward Quests page. This only applies to players who are level 11 or higher.
Award: If players exchange the Soul Spars at the Skill Trainer within the quest duration, they will receive the reward they chose when accepting the quest initially (i.e. if a player chose "Reputation" as his reward, he'll receive a number of Reputation points for his valid Soul Spars). If the Soul Spars become invalid, players can sell them for gold to vendors.
Award Offering Quest Part 2.
Condition: Available to players who are level 10 (and higher) and who have completed the Major Elements quest.
Description: Each player can only turn-in 12 Soul Spars a day, regardless of the Spar levels
Aim: All the monsters in the Elemental Fairy Realm have the potential to drop Soul Spars. You can get higher-level Soul Spars from higher level monsters. Remember that the Soul Spars will lose their value after 24 hours
Course: Monsters between levels 11 and 20 have a chance to drop Level 1 Soul Spars
Monsters between levels 21 and 30 have a chance to drop Level 2 Soul Spars
Monsters between levels 31 and 40 have a chance to drop Level 3 Soul Spars
Monsters between levels 41 and 50 have a chance to drop Level 4 Soul Spars
Monsters between levels 51 and 60 have a chance to drop Level 5 Soul Spars
Monsters between levels 61 and 70 have a chance to drop Level 6 Soul Spars
Hint: The turn-in NPC is your Skill Trainer in any of the available States
Award: Once you turn in a Soul Spar, you can choose to receive Reputation, Gold, EXP, or Medicine as your reward. If you don't make a choice, then the next time you log into the game, the sparkling Reward Quest icon will remind you
Awarded Quest
Condition: The Reward Quest is the most advanced of all the quest types available in the game. Not because of its inherent difficulty, but rather because of its artificially limited scope - only one player at a time can successfully complete it. When he does, anyone else also working on the quest fails automatically. That means only the cleverest and fastest players can succeed at reaping the massive rewards offered by this type of quest line.
Quest Parameters: You must kill unusual monsters in many different areas. To begin a Reward Quest, you must have in your possession a Reward Quest scroll. The scroll delineates the level requirements of the creatures you must slay. You can only work on one Reward Quest at a time.
Direction: Go to the Lieutenant, who can be found in all the capital cities, and purchase a Reward Quest scroll from him. If the Quest is still in play (in other words, no other players have yet completed it), you can open the scroll. Otherwise, you must wait until the current quest finishes
Hint: As soon as you open the scroll, you'll see the Quest objective. If someone completes the quest before you, then the scroll closes and the objective is removed from your Quests list. As soon as the next quest becomes available you can re-open the scroll
Award: When you successfully complete the Reward Quest, go back and talk to the Lieutenant to claim your reward (EXP and gold). This is also the most important way to get Reputation.